

Jay Guan-Jie Peng 彭冠傑
the MEDIAN 創辦人、視覺藝術家、平面設計師。負責本展覽之概念統整、空間與視覺規劃、沉浸體驗設計,致力於將不同媒材之藝術創作與身心沉澱體驗結合,並於空間中落實呈現。
DEC 3-16 2026
@ the MEDIAN
本次展覽啟發自《非此地,非此時》中對「不可能物件」的推測想像。當代藝術家們透過程式碼,在虛擬維度中構築出不屬於物理現實的幾何與光影。而這些物件在試圖「跨越」邊界進入實體空間時,產生了如殘影般的位移與錯置。
《不可能物件》想呈現的不再只是被觀看的光影流動,更希望作品成為一種引導意識轉換的介面。我們邀請觀者暫時放下對實體、邏輯的理性解析,將這些由藝術家演算產生的流動訊號,視為當下心智狀態的「數位禪思」。透過放慢呼吸節奏與安靜凝視,使身體成為接收這些訊號的解碼器;進一步在物件位移與殘影之間,找到一種感知的專注與平靜。


the MEDIAN 創辦人、視覺藝術家、平面設計師。負責本展覽之概念統整、空間與視覺規劃、沉浸體驗設計,致力於將不同媒材之藝術創作與身心沉澱體驗結合,並於空間中落實呈現。


旅居英國倫敦、台北兩地之間的新媒體藝術家。負責本展覽之概念統整、國內外藝術家對接、跨界資源整合,為展覽注入專業與國際藝術視角。
旅居倫敦及台北的新媒體藝術家,目前也是台北實踐大學媒體傳達系講師,其創作專注於演算藝術、音像創作。作品以個人經驗為出發,探索數位科技、生存環境與社群媒體之間的中介關係,試圖揭示現今生活中的存在感知。
網站設計與前後端開發者,自 2022 年開始以 eziraros 為創作代號投入生成藝術創作,擅長運用 p5.js 與 WebGL 進行逐格繪圖,作品多取材自具象物件與日常場景。

設計團隊 POM (Project On Museum) 創辦人、前衛身心靈品牌 the MEDIAN 創辦人、視覺藝術家。
現為影像導演、新媒體藝術家,並為 FPA 浮點設計創辦人。作品多跨足於視覺概念設計、動態影像,探討影像所承載的哲學與符號。

the MEDIAN 取名自數學與能量學中的「中間值/中脈」,代表平衡、專注與觀照的核心,為瑜伽、頌缽音療與身心靈課程場域,同時融合數位藝術展演,曾與 Aesop、Sabon、Adidas、lululemon、台北市立美術館、文博會等品牌與單位合作舉辦展演或課程。
本展將結合 the MEDIAN 的身心靈服務如:音療、冥想導引、銅鑼浴等,讓觀眾不只是「看展」,更能透過其他感官,在作品中獲得沉澱與另一種閱讀作品的視角。


旅居倫敦及台北的新媒體藝術家,目前也是台北實踐大學媒體傳達系講師,其創作專注於演算藝術、音像創作。作品以個人經驗為出發,探索數位科技、生存環境與社群媒體之間的中介關係,試圖揭示現今生活中的存在感知。
過去作品及演出曾受邀於上海數字藝術節、倫敦佩卡姆數位藝術節、芬蘭亞特雷斯創意中心、首爾 Uncommon 畫廊、東京 TOKYO NODE 文化資訊傳播基地、國立高雄藝術中心(衛武營)藝術計畫、虛擬藝術跨界實驗基地(VA Hub)、臺灣當代文化實驗場 C-LAB…中呈現。
藝術家使用 4K 電視顯示器,將遊戲引擎的虛擬日落投映在地面上,浪漫的虛擬真實,螢幕照映的風景,光線的變化,一種當代寫實但不經意的時間流逝日常。


數位影像、金屬外盒、黑石,三種熱擴散的方式。
物質與虛擬之間的感知關係。金屬外殼透過高溫氧化,形成不可完全控制的藍紫、金黃與褐色紋理;石材則承載自然風化與時間累積的痕跡。相對地,LED 影像透過演算法模擬熱擴散、氧化、侵蝕與流動,使數位內容與實體材質形成視覺上的連續性。


網站設計與前後端開發者,自 2022 年開始以 eziraros 為創作代號投入生成藝術創作,擅長運用 p5.js 與 WebGL 進行逐格繪圖,作品多取材自具象物件與日常場景。以台灣為主題的系列作品《台灣建築記憶》、《Walk In Progress》、《dying log》曾受邀於東京與首爾展出。
這是一件在探討歷史如何被書寫的作品,也是一個小小的實驗。我想要將決定展出內容的權力留給觀眾,只有到現場的人能寫入畫面,但實際上不在場的人,也可以透過某種方式來影響作品。

如題


設計團隊 POM (Project On Museum) 創辦人、前衛身心靈品牌 the MEDIAN 創辦人、視覺藝術家。
創作橫跨設計與當代視覺藝術,長期研究視覺語言、系統與生成機制。近年以模組、符號與網格為基礎,探索秩序與隨機、自然與人工之間的關係,並透過拆解、重組與跨媒介轉譯,持續建構個人的視覺系統。
其作品與設計實力屢獲國際肯定,曾獲德國 iF 設計獎、日本 Tokyo TDC、DFA 亞洲最具影響力設計獎、澳門設計大獎及金點設計獎年度最佳設計獎。作品亦曾於新北市立美術館展出,並於台北、台東舉辦個展。此外,亦曾擔任金曲獎(裝幀設計類)、金點設計獎及放視大賞等指標性大賽評審,具備極為豐富之視覺統籌、跨領域設計與當代藝術實踐經驗。
盆栽是對自然形態的重新想像,也是一次關於時間與隨機性的實驗。作品以數位影像描繪植栽,並在展覽期間每天由藝術家手動增添一片葉片,使作品形態隨著時間累積與變化。其生長狀態並非預設,而是在藝術家持續介入創作的過程中,依其當下的直覺發生。每一次細微的改變,都可能引導作品走向原本未曾預期的樣態。
這件作品透過數位與手動創作的交會,探索自然、系統與隨機之間的關係,也邀請觀眾停留於細節之中,凝視一個熟悉卻又陌生的造型,感受它在持續變化中,逐漸成為一個尚未完成的世界。

自古以來,奇石便因特殊的形態而被觀賞與收藏。這件作品從石頭出發,重新想像自然物質可能呈現的樣貌,藝術家透過幾何結構、孔洞、尖刺等元素的非預期組合,創造介於自然與人工、真實與虛構之間的奇異物件。它們看似具有某種規則,卻難以用熟悉的經驗完全理解。
藝術家將不同形態的奇石分佈於展場,使觀眾在移動與探索的過程中,逐一發現這些物件。觀看不再只是辨認眼前的形體,而更是持續探究它如何形成、為何如此存在。此外,作品名稱 Silent Stone 所指的「Silent 靜」,並非單純的平靜,而是當一個物件超出理解時,仍讓人願意停下腳步、持續凝視的狀態。


現為影像導演、新媒體藝術家,並為 FPA 浮點設計創辦人。作品多跨足於視覺概念設計、動態影像,探討影像所承載的哲學與符號。
FPA 為數位體驗設計品牌,融合設計、藝術與科技,打造具沉浸感的視覺體驗。以 3D 視覺設計與動態影像製作為基底,延伸至創意指導、聲音藝術、數位裝置等跨領域合作。並與 YSL、Porsche、BMW、ASUS、MSI、巨大集團等品牌合作,及第35屆金曲獎動態視覺統籌、大阪世界博覽會台灣館動態設計等具指標性的作品。
FPA 亦發起品牌 SYNZR,聚焦新媒體藝術與音像表演。並於 2024 年獲選台中國家歌劇院「新藝計畫」支持,首度發表作品《感覺的邊界》,以音像藝術演繹劇場空間,為觀眾帶來沉浸式演出體驗。
《光場》是一件以光為主體的作品,探討光在聚散之間形成的形貌與感知。光逐點累積,在無數次的碰撞與轉折之間展開色散,色彩凝聚又消融;我們觀看光的顆粒,也以聲音詮釋它的波動。場,是為光建立的規則,也是觀者共處的所在;光的形貌在其中隨時間流轉。
Light Field takes light as its subject, exploring the forms it makes and how we perceive them as it gathers and scatters. Light builds up point by point; through countless collisions and turns it spreads into colours that condense and dissolve. We watch its particles, and render its waves in sound. The field is the set of rules built for light, and the place its viewers share; within it, the shape of light shifts over time.

《靈魂的微光》是一系列肖像動態作品,探討人類的形體與意識的交互關係,人類的外觀與膚色若突破了界線,由皮膚之間流動的意識突破靈魂與形體的框架。張眼喚醒,望周遭而周復沉睡,人類的生命也只為了瞥見這世界的一隅,循環不息。
The Glimpse of Souls is a series of portrait animation works that explores the interaction between human form and consciousness. If human appearance and skin color break through the boundaries, the flow of consciousness between skins breaks the frame of soul and form. Through the eyes, it conveys awakening and continues to sleep by looking around, human life is also just to catch a glimpse of a corner of the world, and the cycle goes on.




日本
Generative art enthusiast. Web design enthusiast.

韓國
Choi Gunhyuk is a multidisciplinary visual artist based in Seoul, Korea. He describes his practice as “mostly drawing with code”, using programming to construct poster-like compositions through an open-ended process. Rather than pursuing perfection through ideal tools, he works within the confines of his own imperfect implementations, investigating visual principles and forms through continual iteration and experimentation. The resulting archive of images and code becomes as significant as any individual work.

日本
Saeko Ehara is a Tokyo-based digital artist whose practice explores memory, emotion, and new ways of relating to the world through AI, generative art, and 3D scanning. Her work is rooted in her lifelong fascination with “kirakira”—a Japanese onomatopoeic expression for something sparkling or shimmering—and flowers. For Ehara, “kirakira” refers not to physical light itself, but to those fleeting moments when something quietly stirs the heart and the world suddenly appears slightly different from how it usually does. Flowers, too, serve as symbols of memory, emotion, and sensations that exist between reality and imagination. By reconstructing reality and memory through digital technologies, Ehara makes visible what is lost and what emerges anew in the process of transformation. Her work seeks to create new moments of “kirakira” and invite viewers to encounter the world around them anew in their everyday lives. Her recent activities include the ASTROPOETICON project (2026), the Collectible Scape residency program in Switzerland (2025), A Taste of Good For Tomorrow at the Swiss Pavilion, EXPO 2025 OSAKA, KANSAI (2025), Artificial Dreams II in France (2025), Vivid Sydney in Australia (2024), ACTIONS in AMBIENT KYOTO in Japan (2023), and Bright Moments Tokyo (2023). Her work has been exhibited in 23 countries.

韓國
Zoon interprets and explores themes through the principles of movement and the beauty of detail. By reconstructing sound, emotion, and phenomena, he shapes them into forms that can be experienced visually. Working across performances and exhibitions, he focuses on audiovisual art, maintaining a consistent visual language centered on movement while expanding it to suit the unique nature of each context, regardless of genre or stage.

日本
Kaoru Tanaka is a generative artist based in Osaka, Japan. Using TouchDesigner, she creates real-time digital artworks inspired by nature, everyday life, dreams, and memories. Her work explores the beauty of organic movement, light, and color, blending technology with a sense of nature.

韓國
Yunsu Jeong


韓國
Iver Kim is a multidisciplinary artist and composer based in Seoul, working across media art, sound, image, and performance. With a background in fine art and music technology, she explores the relationships between visual and sonic languages through audiovisual installations, spatial sound, electroacoustic composition, field recordings, and graphic scores. Approaching sound as a spatial and painterly medium, she investigates how sensory experiences can be translated, transformed, and materialised across different forms. Her practice revolves around the idea of “impossible dialogues,” exploring the shifting relationships between familiarity and estrangement, self and other, and nature, humanity, and the digital. Attentive to subtle and barely perceptible phenomena, she works with fragile gestures, small vibrations, and the thresholds between noise, tone, and silence. Through organic forms, digital processes, and immersive spatial experiences, she explores the unstable in-between states where perception shifts and time stretches, asking how different languages and forms of matter might encounter one another beyond their apparent boundaries.

韓國
Nsyme is a media artist and creative technologist. He experiments and travels the conjunction between abstract sense and the images of reality through various inputs and outputs. Although he is very interested in exploring cutting-edge technology and recreating/mimicking natural phenomena, he wants to hide all the technical aspects as much as possible and his ultimate goal is to show only the audiovisual and sensory aesthetics.

韓國
SEOHYO is a Seoul-based artist who began as a media artist working with installation and performance. During the pandemic, she started LoOP LOoP : Every day is a Code, a daily coding project, and has since focused on generative work. Drawing on mathematical principles and the natural world, she reimagines urban digital billboards as architectural devices that interact with their surroundings. Her work has been shown on public screens including Times Square in New York, the Shibuya Scramble Crossing in Tokyo, the Kerry Centre in Shanghai, and Hoog Catharijne in Utrecht, and at events such as Blink, Signal, OFFF, DIG Shibuya, and the Korea–ASEAN Pavilion of the Gwangju Biennale. Her work is in the collections of Le Random, Château de Beaugency, and Union Halle in Frankfurt. She is a professor at the Samsung Art and Design Institute (SADI), where she teaches Creative Computation.

日本
MISOLA (Misola Nomura) Digital Artist / Audiovisual Artist / VJ Born in 2004, MISOLA is a digital artist based in Tokyo and Kamakura. Through creative coding, he crafts real-time visuals that respond spontaneously to the textures of sound and the atmosphere of a space. Balancing subtlety with dynamism, his imagery stirs the senses and leaves a vivid, lasting impression. His practice traces back to childhood car rides with his parents, when the scenery streaming past the window merged with the new wave and British rock of the 1980s and '90s. Ever since, he has been chasing those moments when sound and moving image dissolve into one another. At 15, he first stepped into the creative field by assisting with a NONOTAK installation, and that same year was struck by the audiovisual performances he encountered at MUTEK.JP. At 18, he discovered TouchDesigner and began creating his own work. In 2023, he began presenting work as part of the mother–son art duo by N. That same year, he launched his live performance practice as VJ for Nitemoves, the solo project of Tycho's drummer, at "NITEMOVES at Kamakura," presented by the Kamakura Museum of History and Culture and ASAL. His practice spans club and festival VJ sets, installations, and exhibitions. At MUTEK.JP Edition 10 in 2025, he performed as VJ on a program featuring NONOTAK and Daito Manabe, and also created promotional visuals for the festival. At "SHINING from KAMAKURA," he brought together the gestures of a traditional tea ceremony and visual art on a Noh stage. In 2026, he performed as a duo with Lisa Mizuno at "REFLEX #4," a collaboration between TOKYO NODE's Ghost in the Shell exhibition and MUTEK.JP. At MIYASHITA PARK, he presented "AO," an audiovisual installation with Koki, across all of the venue's LED screens. He also performed as VJ at NU PARK, part of NU Festival 2026, held in official collaboration with Sónar, and created live visuals for Marihiko Hara at Future Frequencies Festival, presented by Daito Manabe and BEATINK. He is also developing his own music, extending his practice into audiovisual performance. With further appearances at Nippachi Festival, ZEROTOKYO, ZEROSITE, and SupernaturalDeluxe, MISOLA creates immersive visual experiences that bring sound, image, and space together.